// @tag core /** * Provides the ability to execute one or more arbitrary tasks in an asynchronous manner. * * Generally, you can use the singleton {@link Ext.TaskManager}. Or you can create * separate TaskRunner instances to start and stop unique tasks independent of one * another. * * Example usage: * * @example * var runner = new Ext.util.TaskRunner(), * clock, updateClock, task; * * clock = Ext.getBody().appendChild({ * id: 'clock' * }); * * // Start a simple clock task that updates a div once per second * updateClock = function() { * clock.setHtml(Ext.Date.format(new Date(), 'g:i:s A')); * }; * * task = runner.start({ * run: updateClock, * interval: 1000 * }); * * The equivalent using TaskManager: * * @example * var clock, updateClock, task; * * clock = Ext.getBody().appendChild({ * id: 'clock' * }); * * // Start a simple clock task that updates a div once per second * updateClock = function() { * clock.setHtml(Ext.Date.format(new Date(), 'g:i:s A')); * }; * * var task = Ext.TaskManager.start({ * run: updateClock, * interval: 1000 * }); * * To end a running task: * * task.destroy(); * * If a task needs to be started and stopped repeated over time, you can create a * {@link Ext.util.TaskRunner.Task Task} instance. * * var runner = new Ext.util.TaskRunner(), * task; * * task = runner.newTask({ * run: function() { * // useful code * }, * interval: 1000 * }); * * task.start(); * * // ... * * task.stop(); * * // ... * * task.start(); * * A re-usable, single-run task can be managed similar to the above: * * var runner = new Ext.util.TaskRunner(), * task; * * task = runner.newTask({ * run: function() { * // useful code * }, * interval: 1000, * repeat: 1 * }); * * task.start(); * * // ... * * task.stop(); * * // ... * * task.start(); * * See the {@link #start} method for details about how to configure a Task. * * Also see {@link Ext.util.DelayedTask}. * * @constructor * @param {Number/Object} [interval=10] The minimum precision in milliseconds supported by * this TaskRunner instance. Alternatively, a config object to apply to the new instance. */Ext.define('Ext.util.TaskRunner', {// @require Ext.Function /** * @cfg {Boolean} [fireIdleEvent=true] * This may be configured `false` to inhibit firing of the {@link * Ext.GlobalEvents#idle idle event} after task invocation. */ /** * @cfg {Number} interval * How often to run the task in milliseconds. Defaults to every 10ms. */ interval: 10, /** * @property timerId * The id of the current timer. * @private */ timerId: null, constructor: function (interval) { var me = this; if (typeof interval == 'number') { me.interval = interval; } else if (interval) { Ext.apply(me, interval); } me.tasks = []; me.timerFn = Ext.Function.bind(me.onTick, me); }, /** * Creates a new {@link Ext.util.TaskRunner.Task Task} instance. These instances can * be easily started and stopped. * @param {Object} config The config object. For details on the supported properties, * see {@link #start}. * * @return {Ext.util.TaskRunner.Task} * Ext.util.TaskRunner.Task instance, which can be useful for method chaining. */ newTask: function (config) { var task = new Ext.util.TaskRunner.Task(config); task.manager = this; return task; }, /** * Starts a new task. * * Before each invocation, Ext injects the property `taskRunCount` into the task object * so that calculations based on the repeat count can be performed. * * The returned task will contain a `destroy` method that can be used to destroy the * task and cancel further calls. This is equivalent to the {@link #stop} method. * * @param {Object} task A config object that supports the following properties: * @param {Function} task.run The function to execute each time the task is invoked. The * function will be called at each interval and passed the `args` argument if specified, * and the current invocation count if not. * * If a particular scope (`this` reference) is required, be sure to specify it using * the `scope` argument. * * @param {Function} task.onError The function to execute in case of unhandled * error on task.run. * * @param {Boolean} task.run.return `false` from this function to terminate the task. * * @param {Number} task.interval The frequency in milliseconds with which the task * should be invoked. * * @param {Object[]} [task.args] An array of arguments to be passed to the function * specified by `run`. If not specified, the current invocation count is passed. * * @param {Boolean} [task.addCountToArgs=false] True to add the current invocation count as * one of the arguments of args. * Note: This only takes effect when args is specified. * * @param {Object} [task.scope] The scope (`this` reference) in which to execute the * `run` function. Defaults to the task config object. * * @param {Number} [task.duration] The length of time in milliseconds to invoke the task * before stopping automatically (defaults to indefinite). * * @param {Number} [task.repeat] The number of times to invoke the task before stopping * automatically (defaults to indefinite). * * @param {Number} [task.fireIdleEvent=true] If all tasks in a TaskRunner's execution * sweep are configured with `fireIdleEvent: false`, then the * {@link Ext.GlobalEvents#idle idleEvent} is not fired when the TaskRunner's execution * sweep finishes. * * @param {Boolean} [task.fireOnStart=false] True to run the task immediately instead of * waiting for the _interval's_ initial pass to call the _run_ function. */ start: function(task) { var me = this, now = Ext.Date.now(); if (!task.pending) { me.tasks.push(task); task.pending = true; // don't allow the task to be added to me.tasks again } task.stopped = false; // might have been previously stopped... task.taskStartTime = now; task.taskRunTime = task.fireOnStart !== false ? 0 : task.taskStartTime; task.taskRunCount = 0; if (!me.firing) { if (task.fireOnStart !== false) { me.startTimer(0, now); } else { me.startTimer(task.interval, now); } } return task; }, /** * Stops an existing running task. * @param {Object} task The task to stop * @return {Object} The task */ stop: function(task) { // NOTE: we don't attempt to remove the task from me.tasks at this point because // this could be called from inside a task which would then corrupt the state of // the loop in onTick if (!task.stopped) { task.stopped = true; if (task.onStop) { task.onStop.call(task.scope || task, task); } } return task; }, /** * Stops all tasks that are currently running. */ stopAll: function() { // onTick will take care of cleaning up the mess after this point... Ext.each(this.tasks, this.stop, this); }, //------------------------------------------------------------------------- firing: false, nextExpires: 1e99, /** * @private */ onTick: function () { var me = this, tasks = me.tasks, fireIdleEvent = me.fireIdleEvent, now = Ext.Date.now(), nextExpires = 1e99, len = tasks.length, globalEvents = Ext.GlobalEvents, expires, newTasks, i, task, rt, remove, args; me.timerId = null; me.firing = true; // ensure we don't startTimer during this loop... // tasks.length can be > len if start is called during a task.run call... so we // first check len to avoid tasks.length reference but eventually we need to also // check tasks.length. we avoid repeating use of tasks.length by setting len at // that time (to help the next loop) for (i = 0; i < len || i < (len = tasks.length); ++i) { task = tasks[i]; if (!(remove = task.stopped)) { expires = task.taskRunTime + task.interval; if (expires <= now) { rt = 1; // otherwise we have a stale "rt" // If all tasks left specify fireIdleEvent as false, then don't do it if (task.hasOwnProperty('fireIdleEvent')) { fireIdleEvent = task.fireIdleEvent; } else { fireIdleEvent = me.fireIdleEvent; } task.taskRunCount++; if (task.args) { args = task.addCountToArgs ? task.args.concat([task.taskRunCount]) : task.args; } else { args = [task.taskRunCount]; } // We want the exceptions not to get caught while unit testing //<debug> if (me.disableTryCatch) { rt = task.run.apply(task.scope || task, args); } else { //</debug> try { rt = task.run.apply(task.scope || task, args); } catch (taskError) { try { // <debug> Ext.log({ fn: task.run, prefix: 'Error while running task', stack: taskError.stack, msg: taskError, level: 'error' }); // </debug> if (task.onError) { rt = task.onError.call(task.scope || task, task, taskError); } } catch (ignore) { } } //<debug> } //</debug> task.taskRunTime = now; if (rt === false || task.taskRunCount === task.repeat) { me.stop(task); remove = true; } else { remove = task.stopped; // in case stop was called by run expires = now + task.interval; } } if (!remove && task.duration && task.duration <= (now - task.taskStartTime)) { me.stop(task); remove = true; } } if (remove) { task.pending = false; // allow the task to be added to me.tasks again // once we detect that a task needs to be removed, we copy the tasks that // will carry forward into newTasks... this way we avoid O(N*N) to remove // each task from the tasks array (and ripple the array down) and also the // potentially wasted effort of making a new tasks[] even if all tasks are // going into the next wave. if (!newTasks) { newTasks = tasks.slice(0, i); // we don't set me.tasks here because callbacks can also start tasks, // which get added to me.tasks... so we will visit them in this loop // and account for their expirations in nextExpires... } } else { if (newTasks) { newTasks.push(task); // we've cloned the tasks[], so keep this one... } if (nextExpires > expires) { nextExpires = expires; // track the nearest expiration time } } } if (newTasks) { // only now can we copy the newTasks to me.tasks since no user callbacks can // take place me.tasks = newTasks; } me.firing = false; // we're done, so allow startTimer afterwards if (me.tasks.length) { // we create a new Date here because all the callbacks could have taken a long // time... we want to base the next timeout on the current time (after the // callback storm): me.startTimer(nextExpires - now, Ext.Date.now()); } // After a tick if (fireIdleEvent !== false && globalEvents.hasListeners.idle) { globalEvents.fireEvent('idle'); } }, /** * @private */ startTimer: function (timeout, now) { var me = this, expires = now + timeout, timerId = me.timerId; // Check to see if this request is enough in advance of the current timer. If so, // we reschedule the timer based on this new expiration. if (timerId && me.nextExpires - expires > me.interval) { clearTimeout(timerId); timerId = null; } if (!timerId) { if (timeout < me.interval) { timeout = me.interval; } me.timerId = Ext.defer(me.timerFn, timeout); me.nextExpires = expires; } }},function () { var me = this, proto = me.prototype; /** * Destroys this instance, stopping all tasks that are currently running. * @method destroy */ proto.destroy = proto.stopAll; /** * Instances of this class are created by {@link Ext.util.TaskRunner#newTask} method. * * For details on config properties, see {@link Ext.util.TaskRunner#start}. * @class Ext.util.TaskRunner.Task */ me.Task = new Ext.Class({ isTask: true, /** * This flag is set to `true` by {@link #stop}. * @private */ stopped: true, // this avoids the odd combination of !stopped && !pending fireOnStart: false, constructor: function (config) { Ext.apply(this, config); }, /** * Restarts this task, clearing it duration, expiration and run count. * @param {Number} [interval] Optionally reset this task's interval. */ restart: function (interval) { if (interval !== undefined) { this.interval = interval; } this.manager.start(this); }, /** * Starts this task if it is not already started. * @param {Number} [interval] Optionally reset this task's interval. */ start: function (interval) { if (this.stopped) { this.restart(interval); } }, /** * Stops this task. */ stop: function () { this.manager.stop(this); } }); proto = me.Task.prototype; /** * Destroys this instance, stopping this task's execution. * @method destroy * @member Ext.util.TaskRunner.Task */ proto.destroy = proto.stop;});