(function () {
var Dom = YAHOO.util.Dom,
Event = YAHOO.util.Event,
Lang = YAHOO.lang,
Widget = YAHOO.widget;
/**
* The treeview widget is a generic tree building tool.
* @module treeview
* @title TreeView Widget
* @requires yahoo, dom, event
* @optional animation, json, calendar
* @namespace YAHOO.widget
*/
/**
* Contains the tree view state data and the root node.
*
* @class TreeView
* @uses YAHOO.util.EventProvider
* @constructor
* @param {string|HTMLElement} id The id of the element, or the element itself that the tree will be inserted into.
* Existing markup in this element, if valid, will be used to build the tree
* @param {Array|Object|String} oConfig (optional) If present, it will be used to build the tree via method <a href="#method_buildTreeFromObject">buildTreeFromObject</a>
*
*/
YAHOO.widget.TreeView = function(id, oConfig) {
if (id) { this.init(id); }
if (oConfig) {
this.buildTreeFromObject(oConfig);
} else if (Lang.trim(this._el.innerHTML)) {
this.buildTreeFromMarkup(id);
}
};
var TV = Widget.TreeView;
TV.prototype = {
/**
* The id of tree container element
* @property id
* @type String
*/
id: null,
/**
* The host element for this tree
* @property _el
* @private
* @type HTMLelement
*/
_el: null,
/**
* Flat collection of all nodes in this tree. This is a sparse
* array, so the length property can't be relied upon for a
* node count for the tree.
* @property _nodes
* @type Node[]
* @private
*/
_nodes: null,
/**
* We lock the tree control while waiting for the dynamic loader to return
* @property locked
* @type boolean
*/
locked: false,
/**
* The animation to use for expanding children, if any
* @property _expandAnim
* @type string
* @private
*/
_expandAnim: null,
/**
* The animation to use for collapsing children, if any
* @property _collapseAnim
* @type string
* @private
*/
_collapseAnim: null,
/**
* The current number of animations that are executing
* @property _animCount
* @type int
* @private
*/
_animCount: 0,
/**
* The maximum number of animations to run at one time.
* @property maxAnim
* @type int
*/
maxAnim: 2,
/**
* Whether there is any subscriber to dblClickEvent
* @property _hasDblClickSubscriber
* @type boolean
* @private
*/
_hasDblClickSubscriber: false,
/**
* Stores the timer used to check for double clicks
* @property _dblClickTimer
* @type window.timer object
* @private
*/
_dblClickTimer: null,
/**
* A reference to the Node currently having the focus or null if none.
* @property currentFocus
* @type YAHOO.widget.Node
*/
currentFocus: null,
/**
* If true, only one Node can be highlighted at a time
* @property singleNodeHighlight
* @type boolean
* @default false
*/
singleNodeHighlight: false,
/**
* A reference to the Node that is currently highlighted.
* It is only meaningful if singleNodeHighlight is enabled
* @property _currentlyHighlighted
* @type YAHOO.widget.Node
* @default null
* @private
*/
_currentlyHighlighted: null,
/**
* Sets up the animation for expanding children
* @method setExpandAnim
* @param {string} type the type of animation (acceptable values defined
* in YAHOO.widget.TVAnim)
*/
setExpandAnim: function(type) {
this._expandAnim = (Widget.TVAnim.isValid(type)) ? type : null;
},
/**
* Sets up the animation for collapsing children
* @method setCollapseAnim
* @param {string} type of animation (acceptable values defined in
* YAHOO.widget.TVAnim)
*/
setCollapseAnim: function(type) {
this._collapseAnim = (Widget.TVAnim.isValid(type)) ? type : null;
},
/**
* Perform the expand animation if configured, or just show the
* element if not configured or too many animations are in progress
* @method animateExpand
* @param el {HTMLElement} the element to animate
* @param node {YAHOO.util.Node} the node that was expanded
* @return {boolean} true if animation could be invoked, false otherwise
*/
animateExpand: function(el, node) {
this.logger.log("animating expand");
if (this._expandAnim && this._animCount < this.maxAnim) {
// this.locked = true;
var tree = this;
var a = Widget.TVAnim.getAnim(this._expandAnim, el,
function() { tree.expandComplete(node); });
if (a) {
++this._animCount;
this.fireEvent("animStart", {
"node": node,
"type": "expand"
});
a.animate();
}
return true;
}
return false;
},
/**
* Perform the collapse animation if configured, or just show the
* element if not configured or too many animations are in progress
* @method animateCollapse
* @param el {HTMLElement} the element to animate
* @param node {YAHOO.util.Node} the node that was expanded
* @return {boolean} true if animation could be invoked, false otherwise
*/
animateCollapse: function(el, node) {
this.logger.log("animating collapse");
if (this._collapseAnim && this._animCount < this.maxAnim) {
// this.locked = true;
var tree = this;
var a = Widget.TVAnim.getAnim(this._collapseAnim, el,
function() { tree.collapseComplete(node); });
if (a) {
++this._animCount;
this.fireEvent("animStart", {
"node": node,
"type": "collapse"
});
a.animate();
}
return true;
}
return false;
},
/**
* Function executed when the expand animation completes
* @method expandComplete
*/
expandComplete: function(node) {
this.logger.log("expand complete: " + this.id);
--this._animCount;
this.fireEvent("animComplete", {
"node": node,
"type": "expand"
});
// this.locked = false;
},
/**
* Function executed when the collapse animation completes
* @method collapseComplete
*/
collapseComplete: function(node) {
this.logger.log("collapse complete: " + this.id);
--this._animCount;
this.fireEvent("animComplete", {
"node": node,
"type": "collapse"
});
// this.locked = false;
},
/**
* Initializes the tree
* @method init
* @parm {string|HTMLElement} id the id of the element that will hold the tree
* @private
*/
init: function(id) {
this._el = Dom.get(id);
this.id = Dom.generateId(this._el,"yui-tv-auto-id-");
/**
* When animation is enabled, this event fires when the animation
* starts
* @event animStart
* @type CustomEvent
* @param {YAHOO.widget.Node} oArgs.node the node that is expanding/collapsing
* @param {String} oArgs.type the type of animation ("expand" or "collapse")
*/
this.createEvent("animStart", this);
/**
* When animation is enabled, this event fires when the animation
* completes
* @event animComplete
* @type CustomEvent
* @param {YAHOO.widget.Node} oArgs.node the node that is expanding/collapsing
* @param {String} oArgs.type the type of animation ("expand" or "collapse")
*/
this.createEvent("animComplete", this);
/**
* Fires when a node is going to be collapsed. Return false to stop
* the collapse.
* @event collapse
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that is collapsing
*/
this.createEvent("collapse", this);
/**
* Fires after a node is successfully collapsed. This event will not fire
* if the "collapse" event was cancelled.
* @event collapseComplete
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that was collapsed
*/
this.createEvent("collapseComplete", this);
/**
* Fires when a node is going to be expanded. Return false to stop
* the collapse.
* @event expand
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that is expanding
*/
this.createEvent("expand", this);
/**
* Fires after a node is successfully expanded. This event will not fire
* if the "expand" event was cancelled.
* @event expandComplete
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that was expanded
*/
this.createEvent("expandComplete", this);
/**
* Fires when the Enter key is pressed on a node that has the focus
* @event enterKeyPressed
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that has the focus
*/
this.createEvent("enterKeyPressed", this);
/**
* Fires when the label in a TextNode or MenuNode or content in an HTMLNode receives a Click.
* The listener may return false to cancel toggling and focusing on the node.
* @event clickEvent
* @type CustomEvent
* @param oArgs.event {HTMLEvent} The event object
* @param oArgs.node {YAHOO.widget.Node} node the node that was clicked
*/
this.createEvent("clickEvent", this);
/**
* Fires when the focus receives the focus, when it changes from a Node
* to another Node or when it is completely lost (blurred)
* @event focusChanged
* @type CustomEvent
* @param oArgs.oldNode {YAHOO.widget.Node} Node that had the focus or null if none
* @param oArgs.newNode {YAHOO.widget.Node} Node that receives the focus or null if none
*/
this.createEvent('focusChanged',this);
/**
* Fires when the label in a TextNode or MenuNode or content in an HTMLNode receives a double Click
* @event dblClickEvent
* @type CustomEvent
* @param oArgs.event {HTMLEvent} The event object
* @param oArgs.node {YAHOO.widget.Node} node the node that was clicked
*/
var self = this;
this.createEvent("dblClickEvent", {
scope:this,
onSubscribeCallback: function() {
self._hasDblClickSubscriber = true;
}
});
/**
* Custom event that is fired when the text node label is clicked.
* The node clicked is provided as an argument
*
* @event labelClick
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node clicked
* @deprecated use clickEvent or dblClickEvent
*/
this.createEvent("labelClick", this);
/**
* Custom event fired when the highlight of a node changes.
* The node that triggered the change is provided as an argument:
* The status of the highlight can be checked in
* <a href="YAHOO.widget.Node.html#property_highlightState">nodeRef.highlightState</a>.
* Depending on <a href="YAHOO.widget.Node.html#property_propagateHighlight">nodeRef.propagateHighlight</a>, other nodes might have changed
* @event highlightEvent
* @type CustomEvent
* @param node {YAHOO.widget.Node} the node that started the change in highlighting state
*/
this.createEvent("highlightEvent",this);
this._nodes = [];
// store a global reference
TV.trees[this.id] = this;
// Set up the root node
this.root = new Widget.RootNode(this);
var LW = Widget.LogWriter;
this.logger = (LW) ? new LW(this.toString()) : YAHOO;
this.logger.log("tree init: " + this.id);
if (this._initEditor) {
this._initEditor();
}
// YAHOO.util.Event.onContentReady(this.id, this.handleAvailable, this, true);
// YAHOO.util.Event.on(this.id, "click", this.handleClick, this, true);
},
//handleAvailable: function() {
//var Event = YAHOO.util.Event;
//Event.on(this.id,
//},
/**
* Builds the TreeView from an object.
* This is the method called by the constructor to build the tree when it has a second argument.
* A tree can be described by an array of objects, each object corresponding to a node.
* Node descriptions may contain values for any property of a node plus the following extra properties: <ul>
* <li>type: can be one of the following:<ul>
* <li> A shortname for a node type (<code>'text','menu','html'</code>) </li>
* <li>The name of a Node class under YAHOO.widget (<code>'TextNode', 'MenuNode', 'DateNode'</code>, etc) </li>
* <li>a reference to an actual class: <code>YAHOO.widget.DateNode</code></li>
* </ul></li>
* <li>children: an array containing further node definitions</li></ul>
* A string instead of an object will produce a node of type 'text' with the given string as its label.
* @method buildTreeFromObject
* @param oConfig {Array|Object|String} array containing a full description of the tree.
* An object or a string will be turned into an array with the given object or string as its only element.
*
*/
buildTreeFromObject: function (oConfig) {
var logger = this.logger;
logger.log('Building tree from object');
var build = function (parent, oConfig) {
var i, item, node, children, type, NodeType, ThisType;
for (i = 0; i < oConfig.length; i++) {
item = oConfig[i];
if (Lang.isString(item)) {
node = new Widget.TextNode(item, parent);
} else if (Lang.isObject(item)) {
children = item.children;
delete item.children;
type = item.type || 'text';
delete item.type;
switch (Lang.isString(type) && type.toLowerCase()) {
case 'text':
node = new Widget.TextNode(item, parent);
break;
case 'menu':
node = new Widget.MenuNode(item, parent);
break;
case 'html':
node = new Widget.HTMLNode(item, parent);
break;
default:
if (Lang.isString(type)) {
NodeType = Widget[type];
} else {
NodeType = type;
}
if (Lang.isObject(NodeType)) {
for (ThisType = NodeType; ThisType && ThisType !== Widget.Node; ThisType = ThisType.superclass.constructor) {}
if (ThisType) {
node = new NodeType(item, parent);
} else {
logger.log('Invalid type in node definition: ' + type,'error');
}
} else {
logger.log('Invalid type in node definition: ' + type,'error');
}
}
if (children) {
build(node,children);
}
} else {
logger.log('Invalid node definition','error');
}
}
};
if (!Lang.isArray(oConfig)) {
oConfig = [oConfig];
}
build(this.root,oConfig);
},
/**
* Builds the TreeView from existing markup. Markup should consist of <UL> or <OL> elements containing <LI> elements.
* Each <LI> can have one element used as label and a second optional element which is to be a <UL> or <OL>
* containing nested nodes.
* Depending on what the first element of the <LI> element is, the following Nodes will be created: <ul>
* <li>plain text: a regular TextNode</li>
* <li>anchor <A>: a TextNode with its <code>href</code> and <code>target</code> taken from the anchor</li>
* <li>anything else: an HTMLNode</li></ul>
* Only the first outermost (un-)ordered list in the markup and its children will be parsed.
* Nodes will be collapsed unless an <LI> tag has a className called 'expanded'.
* All other className attributes will be copied over to the Node className property.
* If the <LI> element contains an attribute called <code>yuiConfig</code>, its contents should be a JSON-encoded object
* as the one used in method <a href="#method_buildTreeFromObject">buildTreeFromObject</a>.
* @method buildTreeFromMarkup
* @param id {string|HTMLElement} The id of the element that contains the markup or a reference to it.
*/
buildTreeFromMarkup: function (id) {
this.logger.log('Building tree from existing markup');
var build = function (markup) {
var el, child, branch = [], config = {}, label, yuiConfig;
// Dom's getFirstChild and getNextSibling skip over text elements
for (el = Dom.getFirstChild(markup); el; el = Dom.getNextSibling(el)) {
switch (el.tagName.toUpperCase()) {
case 'LI':
label = '';
config = {
expanded: Dom.hasClass(el,'expanded'),
title: el.title || el.alt || null,
className: Lang.trim(el.className.replace(/\bexpanded\b/,'')) || null
};
// I cannot skip over text elements here because I want them for labels
child = el.firstChild;
if (child.nodeType == 3) {
// nodes with only whitespace, tabs and new lines don't count, they are probably just formatting.
label = Lang.trim(child.nodeValue.replace(/[\n\t\r]*/g,''));
if (label) {
config.type = 'text';
config.label = label;
} else {
child = Dom.getNextSibling(child);
}
}
if (!label) {
if (child.tagName.toUpperCase() == 'A') {
config.type = 'text';
config.label = child.innerHTML;
config.href = child.href;
config.target = child.target;
config.title = child.title || child.alt || config.title;
} else {
config.type = 'html';
var d = document.createElement('div');
d.appendChild(child.cloneNode(true));
config.html = d.innerHTML;
config.hasIcon = true;
}
}
// see if after the label it has a further list which will become children of this node.
child = Dom.getNextSibling(child);
switch (child && child.tagName.toUpperCase()) {
case 'UL':
case 'OL':
config.children = build(child);
break;
}
// if there are further elements or text, it will be ignored.
if (YAHOO.lang.JSON) {
yuiConfig = el.getAttribute('yuiConfig');
if (yuiConfig) {
yuiConfig = YAHOO.lang.JSON.parse(yuiConfig);
config = YAHOO.lang.merge(config,yuiConfig);
}
}
branch.push(config);
break;
case 'UL':
case 'OL':
this.logger.log('ULs or OLs can only contain LI elements, not other UL or OL. This will not work in some browsers','error');
config = {
type: 'text',
label: '',
children: build(child)
};
branch.push(config);
break;
}
}
return branch;
};
var markup = Dom.getChildrenBy(Dom.get(id),function (el) {
var tag = el.tagName.toUpperCase();
return tag == 'UL' || tag == 'OL';
});
if (markup.length) {
this.buildTreeFromObject(build(markup[0]));
} else {
this.logger.log('Markup contains no UL or OL elements','warn');
}
},
/**
* Returns the TD element where the event has occurred
* @method _getEventTargetTdEl
* @private
*/
_getEventTargetTdEl: function (ev) {
var target = Event.getTarget(ev);
// go up looking for a TD with a className with a ygtv prefix
while (target && !(target.tagName.toUpperCase() == 'TD' && Dom.hasClass(target.parentNode,'ygtvrow'))) {
target = Dom.getAncestorByTagName(target,'td');
}
if (Lang.isNull(target)) { return null; }
// If it is a spacer cell, do nothing
if (/\bygtv(blank)?depthcell/.test(target.className)) { return null;}
// If it has an id, search for the node number and see if it belongs to a node in this tree.
if (target.id) {
var m = target.id.match(/\bygtv([^\d]*)(.*)/);
if (m && m[2] && this._nodes[m[2]]) {
return target;
}
}
return null;
},
/**
* Event listener for click events
* @method _onClickEvent
* @private
*/
_onClickEvent: function (ev) {
var self = this,
td = this._getEventTargetTdEl(ev),
node,
target,
toggle = function (force) {
node.focus();
if (force || !node.href) {
node.toggle();
try {
Event.preventDefault(ev);
} catch (e) {
// @TODO
// For some reason IE8 is providing an event object with
// most of the fields missing, but only when clicking on
// the node's label, and only when working with inline
// editing. This generates a "Member not found" error
// in that browser. Determine if this is a browser
// bug, or a problem with this code. Already checked to
// see if the problem has to do with access the event
// in the outer scope, and that isn't the problem.
// Maybe the markup for inline editing is broken.
}
}
};
if (!td) {
return;
}
node = this.getNodeByElement(td);
if (!node) {
return;
}
// exception to handle deprecated event labelClick
// @TODO take another look at this deprecation. It is common for people to
// only be interested in the label click, so why make them have to test
// the node type to figure out whether the click was on the label?
target = Event.getTarget(ev);
if (Dom.hasClass(target, node.labelStyle) || Dom.getAncestorByClassName(target,node.labelStyle)) {
this.logger.log("onLabelClick " + node.label);
this.fireEvent('labelClick',node);
}
// If it is a toggle cell, toggle
if (/\bygtv[tl][mp]h?h?/.test(td.className)) {
toggle(true);
} else {
if (this._dblClickTimer) {
window.clearTimeout(this._dblClickTimer);
this._dblClickTimer = null;
} else {
if (this._hasDblClickSubscriber) {
this._dblClickTimer = window.setTimeout(function () {
self._dblClickTimer = null;
if (self.fireEvent('clickEvent', {event:ev,node:node}) !== false) {
toggle();
}
}, 200);
} else {
if (self.fireEvent('clickEvent', {event:ev,node:node}) !== false) {
toggle();
}
}
}
}
},
/**
* Event listener for double-click events
* @method _onDblClickEvent
* @private
*/
_onDblClickEvent: function (ev) {
if (!this._hasDblClickSubscriber) { return; }
var td = this._getEventTargetTdEl(ev);
if (!td) {return;}
if (!(/\bygtv[tl][mp]h?h?/.test(td.className))) {
this.fireEvent('dblClickEvent', {event:ev, node:this.getNodeByElement(td)});
if (this._dblClickTimer) {
window.clearTimeout(this._dblClickTimer);
this._dblClickTimer = null;
}
}
},
/**
* Event listener for mouse over events
* @method _onMouseOverEvent
* @private
*/
_onMouseOverEvent:function (ev) {
var target;
if ((target = this._getEventTargetTdEl(ev)) && (target = this.getNodeByElement(target)) && (target = target.getToggleEl())) {
target.className = target.className.replace(/\bygtv([lt])([mp])\b/gi,'ygtv$1$2h');
}
},
/**
* Event listener for mouse out events
* @method _onMouseOutEvent
* @private
*/
_onMouseOutEvent: function (ev) {
var target;
if ((target = this._getEventTargetTdEl(ev)) && (target = this.getNodeByElement(target)) && (target = target.getToggleEl())) {
target.className = target.className.replace(/\bygtv([lt])([mp])h\b/gi,'ygtv$1$2');
}
},
/**
* Event listener for key down events
* @method _onKeyDownEvent
* @private
*/
_onKeyDownEvent: function (ev) {
var target = Event.getTarget(ev),
node = this.getNodeByElement(target),
newNode = node,
KEY = YAHOO.util.KeyListener.KEY;
switch(ev.keyCode) {
case KEY.UP:
this.logger.log('UP');
do {
if (newNode.previousSibling) {
newNode = newNode.previousSibling;
} else {
newNode = newNode.parent;
}
} while (newNode && !newNode._canHaveFocus());
if (newNode) { newNode.focus(); }
Event.preventDefault(ev);
break;
case KEY.DOWN:
this.logger.log('DOWN');
do {
if (newNode.nextSibling) {
newNode = newNode.nextSibling;
} else {
newNode.expand();
newNode = (newNode.children.length || null) && newNode.children[0];
}
} while (newNode && !newNode._canHaveFocus);
if (newNode) { newNode.focus();}
Event.preventDefault(ev);
break;
case KEY.LEFT:
this.logger.log('LEFT');
do {
if (newNode.parent) {
newNode = newNode.parent;
} else {
newNode = newNode.previousSibling;
}
} while (newNode && !newNode._canHaveFocus());
if (newNode) { newNode.focus();}
Event.preventDefault(ev);
break;
case KEY.RIGHT:
this.logger.log('RIGHT');
var self = this,
moveFocusRight,
focusOnExpand = function (newNode) {
self.unsubscribe('expandComplete',focusOnExpand);
moveFocusRight(newNode);
};
moveFocusRight = function (newNode) {
do {
if (newNode.isDynamic() && !newNode.childrenRendered) {
self.subscribe('expandComplete',focusOnExpand);
newNode.expand();
newNode = null;
break;
} else {
newNode.expand();
if (newNode.children.length) {
newNode = newNode.children[0];
} else {
newNode = newNode.nextSibling;
}
}
} while (newNode && !newNode._canHaveFocus());
if (newNode) { newNode.focus();}
};
moveFocusRight(newNode);
Event.preventDefault(ev);
break;
case KEY.ENTER:
this.logger.log('ENTER: ' + newNode.href);
if (node.href) {
if (node.target) {
window.open(node.href,node.target);
} else {
window.location(node.href);
}
} else {
node.toggle();
}
this.fireEvent('enterKeyPressed',node);
Event.preventDefault(ev);
break;
case KEY.HOME:
this.logger.log('HOME');
newNode = this.getRoot();
if (newNode.children.length) {newNode = newNode.children[0];}
if (newNode._canHaveFocus()) { newNode.focus(); }
Event.preventDefault(ev);
break;
case KEY.END:
this.logger.log('END');
newNode = newNode.parent.children;
newNode = newNode[newNode.length -1];
if (newNode._canHaveFocus()) { newNode.focus(); }
Event.preventDefault(ev);
break;
// case KEY.PAGE_UP:
// this.logger.log('PAGE_UP');
// break;
// case KEY.PAGE_DOWN:
// this.logger.log('PAGE_DOWN');
// break;
case 107: // plus key
if (ev.shiftKey) {
this.logger.log('Shift-PLUS');
node.parent.expandAll();
} else {
this.logger.log('PLUS');
node.expand();
}
break;
case 109: // minus key
if (ev.shiftKey) {
this.logger.log('Shift-MINUS');
node.parent.collapseAll();
} else {
this.logger.log('MINUS');
node.collapse();
}
break;
default:
break;
}
},
/**
* Renders the tree boilerplate and visible nodes
* @method render
*/
render: function() {
var html = this.root.getHtml(),
el = this.getEl();
el.innerHTML = html;
if (!this._hasEvents) {
Event.on(el, 'click', this._onClickEvent, this, true);
Event.on(el, 'dblclick', this._onDblClickEvent, this, true);
Event.on(el, 'mouseover', this._onMouseOverEvent, this, true);
Event.on(el, 'mouseout', this._onMouseOutEvent, this, true);
Event.on(el, 'keydown', this._onKeyDownEvent, this, true);
}
this._hasEvents = true;
},
/**
* Returns the tree's host element
* @method getEl
* @return {HTMLElement} the host element
*/
getEl: function() {
if (! this._el) {
this._el = Dom.get(this.id);
}
return this._el;
},
/**
* Nodes register themselves with the tree instance when they are created.
* @method regNode
* @param node {Node} the node to register
* @private
*/
regNode: function(node) {
this._nodes[node.index] = node;
},
/**
* Returns the root node of this tree
* @method getRoot
* @return {Node} the root node
*/
getRoot: function() {
return this.root;
},
/**
* Configures this tree to dynamically load all child data
* @method setDynamicLoad
* @param {function} fnDataLoader the function that will be called to get the data
* @param iconMode {int} configures the icon that is displayed when a dynamic
* load node is expanded the first time without children. By default, the
* "collapse" icon will be used. If set to 1, the leaf node icon will be
* displayed.
*/
setDynamicLoad: function(fnDataLoader, iconMode) {
this.root.setDynamicLoad(fnDataLoader, iconMode);
},
/**
* Expands all child nodes. Note: this conflicts with the "multiExpand"
* node property. If expand all is called in a tree with nodes that
* do not allow multiple siblings to be displayed, only the last sibling
* will be expanded.
* @method expandAll
*/
expandAll: function() {
if (!this.locked) {
this.root.expandAll();
}
},
/**
* Collapses all expanded child nodes in the entire tree.
* @method collapseAll
*/
collapseAll: function() {
if (!this.locked) {
this.root.collapseAll();
}
},
/**
* Returns a node in the tree that has the specified index (this index
* is created internally, so this function probably will only be used
* in html generated for a given node.)
* @method getNodeByIndex
* @param {int} nodeIndex the index of the node wanted
* @return {Node} the node with index=nodeIndex, null if no match
*/
getNodeByIndex: function(nodeIndex) {
var n = this._nodes[nodeIndex];
return (n) ? n : null;
},
/**
* Returns a node that has a matching property and value in the data
* object that was passed into its constructor.
* @method getNodeByProperty
* @param {object} property the property to search (usually a string)
* @param {object} value the value we want to find (usuall an int or string)
* @return {Node} the matching node, null if no match
*/
getNodeByProperty: function(property, value) {
for (var i in this._nodes) {
if (this._nodes.hasOwnProperty(i)) {
var n = this._nodes[i];
if ((property in n && n[property] == value) || (n.data && value == n.data[property])) {
return n;
}
}
}
return null;
},
/**
* Returns a collection of nodes that have a matching property
* and value in the data object that was passed into its constructor.
* @method getNodesByProperty
* @param {object} property the property to search (usually a string)
* @param {object} value the value we want to find (usuall an int or string)
* @return {Array} the matching collection of nodes, null if no match
*/
getNodesByProperty: function(property, value) {
var values = [];
for (var i in this._nodes) {
if (this._nodes.hasOwnProperty(i)) {
var n = this._nodes[i];
if ((property in n && n[property] == value) || (n.data && value == n.data[property])) {
values.push(n);
}
}
}
return (values.length) ? values : null;
},
/**
* Returns a collection of nodes that have passed the test function
* passed as its only argument.
* The function will receive a reference to each node to be tested.
* @method getNodesBy
* @param {function} a boolean function that receives a Node instance and returns true to add the node to the results list
* @return {Array} the matching collection of nodes, null if no match
*/
getNodesBy: function(fn) {
var values = [];
for (var i in this._nodes) {
if (this._nodes.hasOwnProperty(i)) {
var n = this._nodes[i];
if (fn(n)) {
values.push(n);
}
}
}
return (values.length) ? values : null;
},
/**
* Returns the treeview node reference for an ancestor element
* of the node, or null if it is not contained within any node
* in this tree.
* @method getNodeByElement
* @param el {HTMLElement} the element to test
* @return {YAHOO.widget.Node} a node reference or null
*/
getNodeByElement: function(el) {
var p=el, m, re=/ygtv([^\d]*)(.*)/;
do {
if (p && p.id) {
m = p.id.match(re);
if (m && m[2]) {
return this.getNodeByIndex(m[2]);
}
}
p = p.parentNode;
if (!p || !p.tagName) {
break;
}
}
while (p.id !== this.id && p.tagName.toLowerCase() !== "body");
return null;
},
/**
* When in singleNodeHighlight it returns the node highlighted
* or null if none. Returns null if singleNodeHighlight is false.
* @method getHighlightedNode
* @return {YAHOO.widget.Node} a node reference or null
*/
getHighlightedNode: function() {
return this._currentlyHighlighted;
},
/**
* Removes the node and its children, and optionally refreshes the
* branch of the tree that was affected.
* @method removeNode
* @param {Node} node to remove
* @param {boolean} autoRefresh automatically refreshes branch if true
* @return {boolean} False is there was a problem, true otherwise.
*/
removeNode: function(node, autoRefresh) {
// Don't delete the root node
if (node.isRoot()) {
return false;
}
// Get the branch that we may need to refresh
var p = node.parent;
if (p.parent) {
p = p.parent;
}
// Delete the node and its children
this._deleteNode(node);
// Refresh the parent of the parent
if (autoRefresh && p && p.childrenRendered) {
p.refresh();
}
return true;
},
/**
* wait until the animation is complete before deleting
* to avoid javascript errors
* @method _removeChildren_animComplete
* @param o the custom event payload
* @private
*/
_removeChildren_animComplete: function(o) {
this.unsubscribe(this._removeChildren_animComplete);
this.removeChildren(o.node);
},
/**
* Deletes this nodes child collection, recursively. Also collapses
* the node, and resets the dynamic load flag. The primary use for
* this method is to purge a node and allow it to fetch its data
* dynamically again.
* @method removeChildren
* @param {Node} node the node to purge
*/
removeChildren: function(node) {
if (node.expanded) {
// wait until the animation is complete before deleting to
// avoid javascript errors
if (this._collapseAnim) {
this.subscribe("animComplete",
this._removeChildren_animComplete, this, true);
Widget.Node.prototype.collapse.call(node);
return;
}
node.collapse();
}
this.logger.log("Removing children for " + node);
while (node.children.length) {
this._deleteNode(node.children[0]);
}
if (node.isRoot()) {
Widget.Node.prototype.expand.call(node);
}
node.childrenRendered = false;
node.dynamicLoadComplete = false;
node.updateIcon();
},
/**
* Deletes the node and recurses children
* @method _deleteNode
* @private
*/
_deleteNode: function(node) {
// Remove all the child nodes first
this.removeChildren(node);
// Remove the node from the tree
this.popNode(node);
},
/**
* Removes the node from the tree, preserving the child collection
* to make it possible to insert the branch into another part of the
* tree, or another tree.
* @method popNode
* @param {Node} node to remove
*/
popNode: function(node) {
var p = node.parent;
// Update the parent's collection of children
var a = [];
for (var i=0, len=p.children.length;i<len;++i) {
if (p.children[i] != node) {
a[a.length] = p.children[i];
}
}
p.children = a;
// reset the childrenRendered flag for the parent
p.childrenRendered = false;
// Update the sibling relationship
if (node.previousSibling) {
node.previousSibling.nextSibling = node.nextSibling;
}
if (node.nextSibling) {
node.nextSibling.previousSibling = node.previousSibling;
}
if (this.currentFocus == node) {
this.currentFocus = null;
}
if (this._currentlyHighlighted == node) {
this._currentlyHighlighted = null;
}
node.parent = null;
node.previousSibling = null;
node.nextSibling = null;
node.tree = null;
// Update the tree's node collection
delete this._nodes[node.index];
},
/**
* Nulls out the entire TreeView instance and related objects, removes attached
* event listeners, and clears out DOM elements inside the container. After
* calling this method, the instance reference should be expliclitly nulled by
* implementer, as in myDataTable = null. Use with caution!
*
* @method destroy
*/
destroy : function() {
// Since the label editor can be separated from the main TreeView control
// the destroy method for it might not be there.
if (this._destroyEditor) { this._destroyEditor(); }
var el = this.getEl();
Event.removeListener(el,'click');
Event.removeListener(el,'dblclick');
Event.removeListener(el,'mouseover');
Event.removeListener(el,'mouseout');
Event.removeListener(el,'keydown');
for (var i = 0 ; i < this._nodes.length; i++) {
var node = this._nodes[i];
if (node && node.destroy) {node.destroy(); }
}
el.innerHTML = '';
this._hasEvents = false;
},
/**
* TreeView instance toString
* @method toString
* @return {string} string representation of the tree
*/
toString: function() {
return "TreeView " + this.id;
},
/**
* Count of nodes in tree
* @method getNodeCount
* @return {int} number of nodes in the tree
*/
getNodeCount: function() {
return this.getRoot().getNodeCount();
},
/**
* Returns an object which could be used to rebuild the tree.
* It can be passed to the tree constructor to reproduce the same tree.
* It will return false if any node loads dynamically, regardless of whether it is loaded or not.
* @method getTreeDefinition
* @return {Object | false} definition of the tree or false if any node is defined as dynamic
*/
getTreeDefinition: function() {
return this.getRoot().getNodeDefinition();
},
/**
* Abstract method that is executed when a node is expanded
* @method onExpand
* @param node {Node} the node that was expanded
* @deprecated use treeobj.subscribe("expand") instead
*/
onExpand: function(node) { },
/**
* Abstract method that is executed when a node is collapsed.
* @method onCollapse
* @param node {Node} the node that was collapsed.
* @deprecated use treeobj.subscribe("collapse") instead
*/
onCollapse: function(node) { },
/**
* Sets the value of a property for all loaded nodes in the tree.
* @method setNodesProperty
* @param name {string} Name of the property to be set
* @param value {any} value to be set
* @param refresh {boolean} if present and true, it does a refresh
*/
setNodesProperty: function(name, value, refresh) {
this.root.setNodesProperty(name,value);
if (refresh) {
this.root.refresh();
}
},
/**
* Event listener to toggle node highlight.
* Can be assigned as listener to clickEvent, dblClickEvent and enterKeyPressed.
* It returns false to prevent the default action.
* @method onEventToggleHighlight
* @param oArgs {any} it takes the arguments of any of the events mentioned above
* @return {false} Always cancels the default action for the event
*/
onEventToggleHighlight: function (oArgs) {
var node;
if ('node' in oArgs && oArgs.node instanceof Widget.Node) {
node = oArgs.node;
} else if (oArgs instanceof Widget.Node) {
node = oArgs;
} else {
return false;
}
node.toggleHighlight();
return false;
}
};
/* Backwards compatibility aliases */
var PROT = TV.prototype;
/**
* Renders the tree boilerplate and visible nodes.
* Alias for render
* @method draw
* @deprecated Use render instead
*/
PROT.draw = PROT.render;
/* end backwards compatibility aliases */
YAHOO.augment(TV, YAHOO.util.EventProvider);
/**
* Running count of all nodes created in all trees. This is
* used to provide unique identifies for all nodes. Deleting
* nodes does not change the nodeCount.
* @property YAHOO.widget.TreeView.nodeCount
* @type int
* @static
*/
TV.nodeCount = 0;
/**
* Global cache of tree instances
* @property YAHOO.widget.TreeView.trees
* @type Array
* @static
* @private
*/
TV.trees = [];
/**
* Global method for getting a tree by its id. Used in the generated
* tree html.
* @method YAHOO.widget.TreeView.getTree
* @param treeId {String} the id of the tree instance
* @return {TreeView} the tree instance requested, null if not found.
* @static
*/
TV.getTree = function(treeId) {
var t = TV.trees[treeId];
return (t) ? t : null;
};
/**
* Global method for getting a node by its id. Used in the generated
* tree html.
* @method YAHOO.widget.TreeView.getNode
* @param treeId {String} the id of the tree instance
* @param nodeIndex {String} the index of the node to return
* @return {Node} the node instance requested, null if not found
* @static
*/
TV.getNode = function(treeId, nodeIndex) {
var t = TV.getTree(treeId);
return (t) ? t.getNodeByIndex(nodeIndex) : null;
};
/**
* Class name assigned to elements that have the focus
*
* @property TreeView.FOCUS_CLASS_NAME
* @type String
* @static
* @final
* @default "ygtvfocus"
*/
TV.FOCUS_CLASS_NAME = 'ygtvfocus';
})();