min and max
configurations.  Set the initial value (will cause the thumb to move to the
appropriate location on the rail) in configuration as well if appropriate.
                    
                                         protected 
                                        
                                        
                                        void
                                            _afterMaxChange
                                           (
                                                
                                                        
                                                         e
                                                    
                                                
                                            )
                                        
                                        
                                        e
                                                        < EventFacade >
                                                        
                                                          The max attribute change event.
                                                        
                                         protected 
                                        
                                        
                                        void
                                            _afterMinChange
                                           (
                                                
                                                        
                                                         e
                                                    
                                                
                                            )
                                        
                                        
                                        e
                                                        < EventFacade >
                                                        
                                                          The min attribute change event.
                                                        
                                         protected 
                                        
                                        
                                        void
                                            _afterValueChange
                                           (
                                                
                                                        
                                                         e
                                                    
                                                
                                            )
                                        
                                        
                                        e
                                                        < EventFacade >
                                                        
                                                          The valueChange event.
                                                        
                                         protected 
                                        
                                        
                                        void
                                            _bindValueLogic
                                           (
                                            )
                                        
                                        
                                        
                                         protected 
                                        
                                        
                                        void
                                            _calculateFactor
                                           (
                                            )
                                        
                                        
                                        
                                         protected 
                                        
                                        
                                        void
                                            _defThumbMoveFn
                                           (
                                                
                                                        
                                                         e
                                                    
                                                
                                            )
                                        
                                        
                                        e
                                                        < EventFacade >
                                                        
                                                          The host's thumbMove event
                                                        
                                         protected 
                                        
                                        
                                        void
                                            _initSliderValueRange
                                           (
                                            )
                                        
                                        
                                        
                                         protected 
                                        
                                        
                                         Number 
                                            _nearestValue
                                           (
                                                
                                                        
                                                         value
                                                    
                                                
                                            )
                                        
                                        
                                        value
                                                        < mixed >
                                                        
                                                          Value to test against current min - max range
                                                        
                                                             Number 
                                                    
                                         protected 
                                        
                                        
                                         mixed 
                                            _offsetToValue
                                           (
                                                
                                                        
                                                         offset
                                                    
                                                
                                            )
                                        
                                        
                                        Converts a pixel position into a value.  Calculates current
thumb offset from the leading edge of the rail multiplied by the
ratio of (max - min) / (constraining dim).
Override this if you want to use a different value mapping algorithm.
offset
                                                        < Number >
                                                        
                                                          X or Y pixel offset
                                                        
                                                             mixed 
                                                    
                                         protected 
                                        
                                        
                                         Number 
                                            _setNewValue
                                           (
                                                
                                                        
                                                         value
                                                    
                                                
                                            )
                                        
                                        
                                        value attribute to be
between the configured min and max.
Rounds to nearest integer value.
                                        value
                                                        < Number >
                                                        
                                                          Value assigned to value attribute
                                                        
                                                             Number 
                                                    
                                         protected 
                                        
                                        
                                        void
                                            _setPosition
                                           (
                                            )
                                        
                                        
                                        
                                         protected 
                                        
                                        
                                        void
                                            _syncThumbPosition
                                           (
                                            )
                                        
                                        
                                        
                                         protected 
                                        
                                        
                                         Boolean 
                                            _validateNewMax
                                           (
                                                
                                                        
                                                         value
                                                    
                                                
                                            )
                                        
                                        
                                        max attribute.  Numbers
are acceptable.  Override this to enforce different rules.
                                        value
                                                        < mixed >
                                                        
                                                          Value assigned to max attribute.
                                                        
                                                             Boolean 
                                                    
                                         protected 
                                        
                                        
                                         Boolean 
                                            _validateNewMin
                                           (
                                                
                                                        
                                                         value
                                                    
                                                
                                            )
                                        
                                        
                                        min attribute.  Numbers
are acceptable.  Override this to enforce different rules.
                                        value
                                                        < mixed >
                                                        
                                                          Value assigned to min attribute.
                                                        
                                                             Boolean 
                                                    
                                         protected 
                                        
                                        
                                         Number 
                                            _valueToOffset
                                           (
                                                
                                                        
                                                         val
                                                    
                                                
                                            )
                                        
                                        
                                        _offsetToValue( xy ) operation.
                                        val
                                                        < Number >
                                                        
                                                          The value to map to pixel X or Y position
                                                        
                                                             Number 
                                                    
                                         protected 
                                        
                                        
                                        void
                                            _verifyValue
                                           (
                                            )
                                        
                                        
                                        
                                        
                                        
                                        
                                        Number
                                            getValue
                                           (
                                            )
                                        
                                        
                                        
                                        
                                        
                                        
                                        Slider
                                            setValue
                                           (
                                                
                                                        
                                                         val
                                                    
                                                
                                            )
                                        
                                        
                                        val
                                                        <Number>
                                                        
                                                          The new value
                                                        
                                        
                                        
                                        
                                            maxChange
                                            (
                                                
                                                        
                                                         event
                                                    
                                                
                                            )
                                        
                                        
                                        event
                                                                <Event.Facade>
                                                            
                                                            An Event Facade object with      the following attribute specific properties added:	
                                        
                                        
                                        
                                            minChange
                                            (
                                                
                                                        
                                                         event
                                                    
                                                
                                            )
                                        
                                        
                                        event
                                                                <Event.Facade>
                                                            
                                                            An Event Facade object with      the following attribute specific properties added:	
                                        
                                        
                                        
                                            valueChange
                                            (
                                                
                                                        
                                                         event
                                                    
                                                
                                            )
                                        
                                        
                                        event
                                                                <Event.Facade>
                                                            
                                                            An Event Facade object with      the following attribute specific properties added:	- { Number }
                                    min if
you want values to increase from right-to-left or bottom-to-top.
                                        - { Number }
                                    max if you
want values to increase from right-to-left or bottom-to-top.
                                        - { Number }