Widget: Creating a widget plugin
This example shows how you can use Widget's plugin infrastructure to add additional features to an existing widget.
We create an IO plugin class for Widget
called
WidgetIO
. The plugin adds IO capabilities to the Widget,
which, by default, outputs to the Widget
's contentBox
.
Creating an IO Plugin For Widget
Setting Up The YUI Instance
For this example, we'll pull in widget
; the io
, and
the plugin
module. The io
module provides the XHR
support we need for the IO plugin. The Plugin
base class is the class we'll
extend to create our io plugin class for Widget
.
The code to set up our sandbox instance is shown below:
YUI({...}).use("widget", "io", "plugin", function(Y) { // We'll write our code here, after pulling in the default Widget module, // the IO utility, and the Plugin base class. }
YUI({...}).use("widget", "io", "plugin", function(Y) { // We'll write our code here, after pulling in the default Widget module, // the IO utility, and the Plugin base class. }
Using the widget
module will also pull down the default CSS required for widget, on top of which we only need to add our required look/feel CSS for the example.
WidgetIO Class Structure
The WidgetIO
class will extend the Plugin
base class. Since Plugin
derives from Base
, we follow the same pattern we use for widgets and other utilities which extend Base to setup our new class.
Namely:
- Setting up the constructor to invoke the superclass constructor
- Setting up a
NAME
property, to identify the class - Setting up the default attributes, using the
ATTRS
property - Providing prototype implementations for anything we want executed during initialization and destruction using the
initializer
anddestructor
lifecycle methods
Additionally, since this is a plugin, we provide a NS
property for the class, which defines the property which will refer to the WidgetIO
instance on the host class (e.g. widget.io
will be an instance of WidgetIO
)
/* Widget IO Plugin Constructor */ function WidgetIO(config) { WidgetIO.superclass.constructor.apply(this, arguments); } /* * The namespace for the plugin. This will be the property on the widget, * which will reference the plugin instance, when it's plugged in */ WidgetIO.NS = "io"; /* * The NAME of the WidgetIO class. Used to prefix events generated * by the plugin class. */ WidgetIO.NAME = "ioPlugin"; /* * The default set of attributes for the WidgetIO class. */ WidgetIO.ATTRS = { uri : {...}, cfg : {...}, formatter : {...}, loading: {...} }; /* Extend the base plugin class */ Y.extend(WidgetIO, Y.Plugin.Base, { // Lifecycle methods. initializer: function() {...}, // IO Plugin specific methods refresh : function() {...}, // Default IO transaction handlers _defSuccessHandler : function(id, o) {...}, _defFailureHandler : function(id, o) {...}, _defStartHandler : function(id, o) {...}, _defCompleteHandler : function(id, o) {...}, _defFormatter : function(val) {...} });
/* Widget IO Plugin Constructor */ function WidgetIO(config) { WidgetIO.superclass.constructor.apply(this, arguments); } /* * The namespace for the plugin. This will be the property on the widget, * which will reference the plugin instance, when it's plugged in */ WidgetIO.NS = "io"; /* * The NAME of the WidgetIO class. Used to prefix events generated * by the plugin class. */ WidgetIO.NAME = "ioPlugin"; /* * The default set of attributes for the WidgetIO class. */ WidgetIO.ATTRS = { uri : {...}, cfg : {...}, formatter : {...}, loading: {...} }; /* Extend the base plugin class */ Y.extend(WidgetIO, Y.Plugin.Base, { // Lifecycle methods. initializer: function() {...}, // IO Plugin specific methods refresh : function() {...}, // Default IO transaction handlers _defSuccessHandler : function(id, o) {...}, _defFailureHandler : function(id, o) {...}, _defStartHandler : function(id, o) {...}, _defCompleteHandler : function(id, o) {...}, _defFormatter : function(val) {...} });
Plugin Attributes
The WidgetIO
is a fairly simple plugin class. It provides incremental functionality. It does not need to modify the behavior of any methods on the host Widget instance, or monitor any Widget events (unlike the AnimPlugin example).
It sets up the following attributes, which are used to control how the IO plugin's refresh
method behaves:
- uri
- The uri to use for the io request
- cfg
- The io configuration object, to pass to io when initiating a transaction
- formatter
- The formatter to use to formatting response data. The default implementation simply passes back the response data passed in, unchanged.
- loading
- The default content to display while an io transaction is in progress
In terms of code, the attributes for the plugin are set up using the standard ATTRS
property:
/* Setup local variable for Y.WidgetStdMod, since we use it multiple times to reference static properties */ var WidgetIO = Y.WidgetIO; ... /* Attribute definition */ WidgetIO.ATTRS = { /* * The node that will contain the IO content */ contentNode: { value: '.yui3-widget-content', setter: '_defContentNodeSetter' }, /* * The uri to use for the io request */ uri : { value:null }, /* * The io configuration object, to pass to io when initiating * a transaction */ cfg : { value:null }, /* * The default formatter to use when formatting response data. The default * implementation simply passes back the response data passed in. */ formatter : { valueFn: function() { return this._defFormatter; } }, /* * The default loading indicator to use, when an io transaction is in progress. */ loading: { value: '<img class="yui3-loading" width="32px" \ height="32px" src="assets/img/ajax-loader.gif">' } };
/* Setup local variable for Y.WidgetStdMod, since we use it multiple times to reference static properties */ var WidgetIO = Y.WidgetIO; ... /* Attribute definition */ WidgetIO.ATTRS = { /* * The node that will contain the IO content */ contentNode: { value: '.yui3-widget-content', setter: '_defContentNodeSetter' }, /* * The uri to use for the io request */ uri : { value:null }, /* * The io configuration object, to pass to io when initiating * a transaction */ cfg : { value:null }, /* * The default formatter to use when formatting response data. The default * implementation simply passes back the response data passed in. */ formatter : { valueFn: function() { return this._defFormatter; } }, /* * The default loading indicator to use, when an io transaction is in progress. */ loading: { value: '<img class="yui3-loading" width="32px" \ height="32px" src="assets/img/ajax-loader.gif">' } };
The formatter
attribute uses valueFn
to define an instance based default value; pointing to the _defFormatter
method on the WidgetIO
instance.
Lifecycle Methods: initializer, destructor
Since no special initialization is required, there is no need to implement an initializer
method.
The destructor
terminates any existing transaction, if active when the plugin is destroyed (unplugged).
initializer: function() {} /* * Destruction code. Terminates the activeIO transaction if it exists */ destructor : function() { if (this._activeIO) { Y.io.abort(this._activeIO); this._activeIO = null; } },
initializer: function() {} /* * Destruction code. Terminates the activeIO transaction if it exists */ destructor : function() { if (this._activeIO) { Y.io.abort(this._activeIO); this._activeIO = null; } },
The refresh Method
The refresh
method is the main public method which the plugin provides. It's responsible for dispatching the IO request, using the current state of the attributes defined of the plugin. Users will end up invoking the method from the plugin instance attached to the Widget (widget.io.refresh()
).
refresh : function() { if (!this._activeIO) { var uri = this.get("uri"); if (uri) { cfg = this.get("cfg") || {}; cfg.on = cfg.on || {}; cfg.on.start = cfg.on.start || Y.bind(this._defStartHandler, this); cfg.on.complete = cfg.on.complete || Y.bind(this._defCompleteHandler, this); cfg.on.success = cfg.on.success || Y.bind(this._defSuccessHandler, this); cfg.on.failure = cfg.on.failure || Y.bind(this._defFailureHandler, this); cfg.method = cfg.method; // io defaults to "GET" if not defined Y.io(uri, cfg); } } }
refresh : function() { if (!this._activeIO) { var uri = this.get("uri"); if (uri) { cfg = this.get("cfg") || {}; cfg.on = cfg.on || {}; cfg.on.start = cfg.on.start || Y.bind(this._defStartHandler, this); cfg.on.complete = cfg.on.complete || Y.bind(this._defCompleteHandler, this); cfg.on.success = cfg.on.success || Y.bind(this._defSuccessHandler, this); cfg.on.failure = cfg.on.failure || Y.bind(this._defFailureHandler, this); cfg.method = cfg.method; // io defaults to "GET" if not defined Y.io(uri, cfg); } } }
The refresh
method, as implemented for the scope of this example, sets up the io configuration object for the transaction it is about to dispatch, filling in the default handlers for io's start
, complete
, success
and failure
events, if the user does not provide custom implementations.
Node Content Helper Method
To simplify implementation and extension, a setContent
method is used to
wrap the content setter, which by default updates the contentBox
of the widget.
/* * Helper method for setting host content */ setContent: function(content) { this.get('contentNode').setContent(content); }
/* * Helper method for setting host content */ setContent: function(content) { this.get('contentNode').setContent(content); }
The Default IO Event Handlers
The default success listener, pulls the response data from the response object, and uses it to update the content
defined by the contentNode
attribute, which, by default, is the contentBox
. The response data is passed through the formatter
configured for the plugin, converting it to the desired output format:
_defSuccessHandler : function(id, o) { var response = o.responseXML || o.responseText; var formatter = this.get('formatter'); this.setContent(formatter(response)); }
_defSuccessHandler : function(id, o) { var response = o.responseXML || o.responseText; var formatter = this.get('formatter'); this.setContent(formatter(response)); }
The default failure listener, displays an error message in the currently configured section
, when io communication fails:
_defFailureHandler : function(id, o) { this.setContent('Failed to retrieve content'); }
_defFailureHandler : function(id, o) { this.setContent('Failed to retrieve content'); }
The default start event listener renders the loading
content, which remains in place while the transaction is in process, and also stores a reference to the "inprogress" io transaction:
_defStartHandler : function(id, o) { this._activeIO = o; this.setContent(this.get('loading')); },
_defStartHandler : function(id, o) { this._activeIO = o; this.setContent(this.get('loading')); },
The default complete event listener clears out the "inprogress" io transaction object:
_defCompleteHandler : function(id, o) { this._activeIO = null; }
_defCompleteHandler : function(id, o) { this._activeIO = null; }
Using the Plugin
All objects derived from Base are Plugin Hosts. They provide plug
and unplug
methods to allow users to add/remove plugins to/from existing instances.
They also allow the user to specify the set of plugins to be applied to a new instance, along with their configurations, as part of the constructor arguments.
In this example, we'll create a new instance of a Widget:
/* Create a new Widget instance, with content generated from script */ var widget = new Y.Widget();
/* Create a new Widget instance, with content generated from script */ var widget = new Y.Widget();
And then use the plug
method to add the WidgetIO
,
providing it with a configuration to use when sending out io transactions
(The Animation Plugin example shows how
you could do the same thing during construction), render the widget, and refresh
the plugin to fetch the content.
/* * Add the Plugin, and configure it to use a news feed uri */ widget.plug(WidgetIO, { uri : 'assets/news.php?query=web+browser', loading: '<img class="yui3-loading" width="32px" height="32px" src="assets/img/ajax-loader.gif">' }); widget.render('#demo'); /* fetch the content */ widget.io.refresh();
/* * Add the Plugin, and configure it to use a news feed uri */ widget.plug(WidgetIO, { uri : 'assets/news.php?query=web+browser', loading: '<img class="yui3-loading" width="32px" height="32px" src="assets/img/ajax-loader.gif">' }); widget.render('#demo'); /* fetch the content */ widget.io.refresh();
The plugin class structure described above is captured in this "MyPlugin" Template File, which you can use as a starting point to create your own plugins derived from Plugin.Base
.